Unlimited Mobile Cell Phone News and Reviews

  • Sprint brings Data Link and Static IP to its LTE network

    Sprint brings Data Link and Static IP to its LTE network

    Most of the hullabaloo around Sprint’s nascent LTE network has focused on the consumer. But, don’t worry, the carrier hasn’t forgotten about its precious business customers. Today it announced that Data Link and Static IP would be coming to its latest iteration of 4G. For those of you not familiar, Data Link carries a guarantee of 99.9 percent availability — something craved by enterprise types. And it covers not just handsets and hotspots, but kiosks, sales terminals and can even serve as a backup plan for wired service. The ability to assign a static IP address will also be welcomed by IT departments that need to tightly manage wireless devices. And, just in case you’re not covered by the Now Network’s LTE just yet, both services are available on 3G as well. For more, check out the PR after the break.

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  • Apple posts $9.5 billion net profit in Q2 2013: sells 19.5 million iPads, 37.4 million iPhones

    Apple posts Q2 2013 Earnings

    Apple has been on a roll for, well, almost as long as we can remember. Basically since the debut of the iMac, the company has been riding a rocketship back from the brink of irrelevance. The iPod, iPhone and iPad have all led it to post record quarter, after record quarter, after record quarter. Now we’re in the second quarter of financial year 2013 and it doesn’t appear to be slowing down much. The company posted $43.6 billion in revenue during the quarter and net itself a handsome profit of $9.5 billion. While those numbers do represent the slowest rate of growth Cupertino has seen in years, it’s hardly the fall from grace that some analysts were predicting. Compared to the same time last year, revenues are up from $39.2 billion though net income has dropped from the Q2 2012 mark of $11.6 billion. Still, the company managed to move more iPhones and iPads than it did during that quarter, and the drop from Q1’s holiday-boosted numbers isn’t particularly alarming. In total it moved 19.5 million iPads and 37.4 million iPhones during the three months ending on March 30th, 2013. In Q1 those numbers were an admitedly more impressive 22.9 milion and 47.8 million, respectively. But, compared to Q2 of 2012, things are still looking up from the 35.1 million iPhones and 11.8 million iPads shipped.

    Things are a little less rosy around its non-iOS departments, but we’d hardly say the company was in dire straights. Mac sales were more or less flat both sequentially and year-over-year, falling just under four million units. Meanwhile, the iPod continued its steady decline, moving only 5.6 million units. That’s not only more than a 50 percent drop from last quarter, but a 27 percent drop from the same period last year. The biggest contributor to Apple’s revenue stream continues to be the iPhone, but the iPad is gaining fast and income from iTunes and its other software offerings continues to grow at an impressive rate.

    While the first year-over-year drop in profits in almost a decade might give some investors pause, there’s little cause for concern for the future of the company. Cupertino’s healthy war chest now sits at $145 billion in cash, up from the $121 billion and change it had at the end of Q4 2012. We’ll be listening in to the conference call at 5 PM and we’ll update with any juicy tidbits after the break.


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    Source: Apple

  • AT&T Q1 2013 earnings: $3.7 billion income on revenue of $31.4 billion

    AT&T Q1 2013 earnings $37 billion income on revenue of $314 billion

    AT&T just posted its earnings for the first quarter of 2013, and the market couldn’t help but ding the company, which is now trading down in after hours markets. The business as a whole posted a net income of $3.7 billion, which is slightly up from $3.6 billion one year ago. Meanwhile, company revenues took a slight hit, which sit at $31.4 billion — down 1.4 percent from the previous year. In terms of the company’s wireless business, though, there’s plenty of reason for optimism. The company was able to snag an additional 296,000 postpaid subscribers and put a solid 1.2 million people on smartphone plans during the quarter. For those keeping track, smartphone sales now account for 88 percent of AT&T’s postpaid handsets. Unsurprisingly, the company is making more money than ever off of its data plans, which account for $5.1 billion of the company’s business. As for the wireless segment as a whole, income is up 21 percent and AT&T is pulling in revenues of $16.6 billion with a 28 percent profit margin.

    Encouraging signs were also revealed for U-verse, as the company’s broadband service netted an additional 731,000 internet subscribers and 232,000 television subscribers during the quarter — its best performance in two years — for a grand total of 8.7 million subscribers. Naturally, one segment of Ma Bell’s business isn’t looking too hot, and that’s the traditional wireline business, as revenues have fallen 10 percent from the previous year. Given the size of this segment, and the weakening demand for the service, it’s easy to understand why investors might be slightly uneasy, even in light of all the encouraging news.

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    Source: AT&T

  • Apple patent outs system for turning video game choices into comic books, is all about Mass Effect

    Apple patent outs system for turning video game choices into comic books, is all about Mass Effect

    Commander Shepard is not someone we expected to pop up in an Apple patent from 2009 (granted today), but here we are, staring into his icy visage. He and the rest of the Normandy’s crew are used as just one example of a system that Apple patented, which turns game story choices into a unique comic book (nevermind the fact that Mass Effect comics exist on their own). Of course, like with so many of these patents, it’s possible this system’ll never see the light of day, but we’d like to detail it all the same for the sheer strangeness of its ambition.

    Essentially, the results of a player’s in-game choices are used to populate a post-game comic book-style story — progress, character info, settings, dialogue, achievements and screenshots are all pumped into an algorithm alongside the results of said variables, metrics from your playthrough, and your performance therein. The comic could be pushed to the cloud directly from your game console or PC, according to images included with the patent, which could then be pulled back down to a variety of devices (a tablet it shown, as well as standard televisions and PC monitors). Apparently Apple couldn’t identify a good storytelling example from its own iTunes App Store, as Commander Shepard and co. are the only example given of a game use case. Again, it’s rather unlikely we’ll see this stuff pop up in Apple products anytime soon (if ever), but it’s quite a concept nonetheless. That watch patent, however … that’s another story.

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    Source: USPTO

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