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  • Visualized: Unreal Engine 4 ‘Infiltrator’ demo gives an impressive peek at next-gen gaming

    Visualized Unreal Engine 4 'Infiltrator' demo gives an impressive peek at nextgen gaming

    Just in case you missed it last night buried in our interview with Epic Games VP Mark Rein, the company showed off a new real-time demo at GDC 2013 this week, titled “Infiltrator.” The nearly four-minute clip, showcases a sci-fi shootout created with its Unreal Engine 4, and remarkably powered by a single GeForce GTX 680. Now that we’ve piqued your curiosity a bit, check out this gorgeous display of futuristic espionage after the break, plus a bonus clip of the “Elemental” UE4 demo running on a PlayStation 4 dev kit in real-time.

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  • Skype for Windows 8 gains contact blocking and performances improvements

    Skype for Windows 8 gains contact blocking and performances improvements

    Those of you using Skype in Windows 8 will be happy to know that Microsoft’s just bumped the app to version 1.6. It’s been a few months since the last update, and this revision brings more features to the table, including contact blocking and a slew of performance tweaks. You’re now able to block users, with an option to remove or report the offending party. Speed and reliability have been improved, especially when loading contacts, and a number of bugs have been fixed, including one where the outgoing video was not always displayed after switching cameras. The update’s available in Windows Store, so what are you waiting for?

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    Source: Skype Blogs

  • This TV stinks. No, really!

    This TV stinks, really

    Once upon 1981, John Waters tried to engage his cult-ish fans with a scratch-and-sniff “Odorama” card to complement the film Polyester. This TV is not that — in fact, it’s a decidedly higher-tech approach to true Smell-O-Vision. Devised by a team of Japanese researchers at the Tokyo University of Agriculture and Technology and demoed in prototype form at IEEE’s Virtual Reality conference, the set uses four corner-mounted fans to break the fourth wall and create an immersive olfactory experience. By merging and adjusting vapors fed through these four airflows, the team can somewhat realistically trick viewers into believing the scent is coming from localized areas of the screen. We can just hear parents of the future now: “Stop sitting so close to the screen, Johnny. You’re gonna pass out from the fumes.” Ah, the future…

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    Via: New Scientist

    Source: PubMed, IEEE

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